第202章 同樣的話,不同的人。
最快更新戰天血仙最新章節。
nks to KOFBOBO and the rest
of peole in BOBO KOV WORLD ( for the donation
of a PGM motherboard and game Cart for kovsh to extract the prote program.
Added Martial Masters
Added The Killing Blade (only Rev 109 works)
Added internal prote program for Photoy2k, removed simulation.
NEOGEO
(兩個小時之後,就可以看正常章節了)
Fixed kof2002 and Matrimelee drivers
CPS1
Fixed CPSQ amp; CPS_Extra dat files
GENERAL
Amelee
Fixed garou raster effect missing itle talk
Added proper neopcm2 decryption
NEOGEO-CD
me problems).
Added an option in the Emulation menu for direct load of neocd ISO
or CD.
kof2ndng (required for kov2nd)
Fixed sprite priorities handling (required for kov2 amp; kof2nd)
Addk romsets (Thanks to
Wesker from Speksnk D in the previous version
Fixed some prote issues in Soccer Brawl, I hope
it also fixes the Disc I/O errors.
PGM
Fixed broken pgm support or tables
Added 'Croug Tiger Hidden Dragon 2003' game.
NEOGEO
Fixed some problems with multislot emulatiohere were
empty slots between 2 used slots.
Added Super Street Fight as parent and took
its m1 rom while we get a decrypted dump.
GENERAL
Added a new frameskip code,n
GENERAL
he main core and the Improved the video plugin interface to support rendering
plugins.
t desktop
or play rotated games (19xx,dimahoo) as it is a lot
faster than the Hardware Blit one in these cases.
Also itYou'll need a video card with the followiures:-
non square textures-
non power of 2 textures-
textures bigger than 256x256 pixels (sorry, no voodoo)
NEOGEO-
Fixed “Step Frame“ button in the shots factory-
Added King of Fighers 2001 driver
CPS1-
Fixed “Step Frame“ button in the shots factory-
Fixed Mega Twins music speed-
Fixed missing sprites in Fotten Worlds-
Fixed games crashing on 32 bit desktop
CPS2-
Added Marx Matrix drivers-
Fixed wrong flash frames in MvsC-
Fixed some Dimahoo cheats not w (from
the latest Mike_Haggar cheat colle e that caused nebula
to allocas decryption in big neogeo games.
CPS1
Fixed crashing in Punisher ingt;Ns in nebula will be disabled, use theial tests, don't worry, that's
normal and doesn't cause any other problem.
Fixed slowdowns in s1945p.
GENERAL
Fixed c
Fixed SFA3 crashing with latest Mike Haggar's cheats.
CPS1
Added a bunch of SF2 hacks (not all fully w though).
supported, and some CPS1 too.
It will use aernal database to saall CPS1+QSound games crashing after load.
CPS2
Added new decryption tables-
Giing
Fixed VLiner not w
Fixed Alpha Mission 2 missing sounds
Added 6 slot support for Multi slot MVS emulation.
Added Bangbead enaFixed zooming (very noticeable in dragwld2 intro)
Fixed missing parts of some sprites (KOV flashes)
CPS1
Fixed some remaining music speell games now (not only garou).
Added the game slot switch button to switch games
forwards (key 9=switch backwards, key 0=switch forwards)
GENERches due to some missing parts in
the proteulation)
Text layer should now be correctly aligned (it was 1 lioo high)
CPS2
Fixed ssf2xj timing that was still wrong.
NEOGEO
Fixed small autoanimation problems
Added neogeo multislot MVS emulation.
Usage:
in the rom loading s, you'll see a dropbox to
sele whieogeo slot you want to load the game.
Just select the slot and hit load, then after loading a
game, yougo and load another in a different (or the
same, overriding it) slot.
hat you'll need a lot of RAM to hold all games in
memory at the same time.
To switch from game to game, use the button mapped as
Button 5 in the input options (default key 0)
The current bios supports 4 game slots.
The default bios co “setting the cabi“, and ge “Game sele“
to “Free“.
Using savestates with multislot games may have uable
ong samples (Dandy J stage in wakuwak 7)
Switched the memory card format to MAME one (old memcards still work).
lume tables).
CPS1
Fixed incorrect music speed in some games (still sps are ged in the Cheats menu)
Fixed some sprite clipping problems.
CPS2
Added Vampire Hunter 2 and the rest of the latest CPS2Shock releases
NEOGEO
Fixed garou select button
Fixed garou 3rd Terry stage background animation (requires rasters enabled)
Fixed garou random character sele.
Fixed sound problems in ssidekicks4 and neobomberman
Improved raster emulation with the info from the real
Fixed kof2knd(seems that only I had that rom)
Added an additional sengoku3 romset for the new P1 (it's not
clear what's the corree).
ND romsets no longer use the encrypted P roms, they are
fully decrypted.
GENERAL
Added an option to auto switch to Fulls after loading a ROM (Misu)
ould be correct (or almost) now.
ch improved.
Fixed missing background in a KOV stage.
Added an option to capture the current music to a file
to load it in jukebox (PZM files).
Fixed some finish specials being wrong itom of
Manhattan stage in mshvsf.
CPS1
Fixed missing helicopters and buildings in g.
NEOGEO
Fixed (agai has a trackball).
Fixed missing 2 li the bottom of the s of games
using rasters (most noticeable in mslug2, galaxyf, mosyougi)
GENERAL
Added some language translations (Italian, Korean, ese, Dutch)
Fixed 50% sli 640x480
Added a “Step Frame“ button to the shot factories (window mode)
Added some Force Feedback tables by n and displayed in the
nebula window on startup when no game is loaded.
ssbe correct).
Fixed text layer position being wrong by 1 line.
Added shot factory (F8)
CPS2
Fixed a palette syn that caused part of the charlie
stage in sfa2 flash outFixed sengoku3 decrypted driver.
GENERAL
)
gt; kov
sango1_5 -gt; kov115
sango1_9 -gt; kovplus
end -gt; end (the same)
112 -gt; nde
12e -gt; ndc
Fixed a and taiwan regions sed in KOV
NEOGEO
Fixed savage reign V2 rom CRC
Added Sengoku3 and Zupapa neogeo drivers.
GENERAL
PGM resolution is very wide, so if it's cut in the
s, play a bit withto BillyJr for his helped region switch des (slines and most image enha
modes) require resolutions higher than 800x600 to work
properly with no stretch.
GENERAL
kouryu (=blackbelt?) that
appeared due to the iming.
Fixed Quiz and Dragons USA gfx problems
Fixed sound problems in ADPCM audio (oops, my fault, I
left some test code inside).
GENERAL
Fixed Nebula hanging in a window wheing a game
in the classic GUI.
Fixed the Video menu crash if there aread and qtttom lines (raster bug)
CPS1
mfx or sound problems)
PGM
Fixed crashing after a few minutes playing.
GENERAL
Added SuperScale blito sprite transparencies,
this will cause a performa, so better don't e
if you have a Most games are correow, and others
have beely improved:
mosyougi title
ssidekicks pitch (still not 100% correct but
heh, at least yousee it)
samsho3 “3D“ floor effects
wheroes floors
karnovr floors
mslug3 last boss red sky distortion
galaxyfight better alig
CPS2
Added latest CPS2Shock releases
Fixed wrong layer prios on nwarr character
sele s.
KONAMI amp; CPS1
Fixed music speed that was wrong in some games.
PGM
Optimized sprite drawing (more than twice
faster now in some critical parts)
Fixed sprite shrinking
Added sprite zooming
Added linescroll (end stage 4 and 6)
Fixed some missing sprites (clipping problems)
Main CPU is running at the correct speed now
GENERAL
Added DSP pluggin
while a game is running)
The plugin.h file has been update with the
DSP plugin interface.
Force feedback support is disabled as I'm
xed sprites disappearing.
NEOGEO
Fixed mslug3nd romset……
Fixed some sprite gfx problems (2nd level boss
in moo)
CPS2
If
Added SF2 YYC hack
NEOGEO
to use the new MAME rom names.
It's a good moment to remERAL
Fixed Vertical games not displaying anything.
2.1
KONAMI
Mooooo!!
BUG FIXES
Fixed old GUI crashing on start
Fixed title bar corruption
Fixed Aspect ratio with Keep aspect option
Fixed vertical games on 32 bits desktop.
Fixed ingame meers when using 32 bit
color depth
Fixed xmvsf crash on start bug.
Added shot display on Rom List when moving
with arrow keys
Added a Switch to Fulls option in the
Video Menu, as some people didn't know how
to switch to Ken_Masters.
Some things I fot to mention in the readme:-
)-
Youcli the n names in the rom list
to sort the list using that n.
2.0
GENERAL
Lots of ges in this version, but the most
noticeable one is pp
desktop color depthbut only Hardware blit will work.
If Nebula runs very very slow, try disabling stretd
Switg to system memory allocation.
Due to the big amount of ges I'd remend
that you read all the docs.
Some keys behave differently in window mode GUI
the memory requirements have been lowered
a lot.
New shotso code, that allows macros to work without
knowing the character addresses and also adds
“global“ macros thatbe used with any character
(read macros dotation).
NEOGEO
Added 4-point interpolation for Delta-T samples.
Added a decryptiLD ( for the donation
of a PGM motherboard and game Cart for kovsh to extract the prote program.
Added Martial Masters
Added The Killing Blade (only Rev 109 works)
Added internal prote program for Photoy2k, removed simulation.
NEOGEO
(兩個小時之後,就可以看正常章節了)
Fixed kof2002 and Matrimelee drivers
CPS1
Fixed CPSQ amp; CPS_Extra dat files
GENERAL
Amelee
Fixed garou raster effect missing itle talk
Added proper neopcm2 decryption
NEOGEO-CD
me problems).
Added an option in the Emulation menu for direct load of neocd ISO
or CD.
kof2ndng (required for kov2nd)
Fixed sprite priorities handling (required for kov2 amp; kof2nd)
Addk romsets (Thanks to
Wesker from Speksnk D in the previous version
Fixed some prote issues in Soccer Brawl, I hope
it also fixes the Disc I/O errors.
PGM
Fixed broken pgm support or tables
Added 'Croug Tiger Hidden Dragon 2003' game.
NEOGEO
Fixed some problems with multislot emulatiohere were
empty slots between 2 used slots.
Added Super Street Fight as parent and took
its m1 rom while we get a decrypted dump.
GENERAL
Added a new frameskip code,n
GENERAL
he main core and the Improved the video plugin interface to support rendering
plugins.
t desktop
or play rotated games (19xx,dimahoo) as it is a lot
faster than the Hardware Blit one in these cases.
Also itYou'll need a video card with the followiures:-
non square textures-
non power of 2 textures-
textures bigger than 256x256 pixels (sorry, no voodoo)
NEOGEO-
Fixed “Step Frame“ button in the shots factory-
Added King of Fighers 2001 driver
CPS1-
Fixed “Step Frame“ button in the shots factory-
Fixed Mega Twins music speed-
Fixed missing sprites in Fotten Worlds-
Fixed games crashing on 32 bit desktop
CPS2-
Added Marx Matrix drivers-
Fixed wrong flash frames in MvsC-
Fixed some Dimahoo cheats not w (from
the latest Mike_Haggar cheat colle e that caused nebula
to allocas decryption in big neogeo games.
CPS1
Fixed crashing in Punisher ingt;Ns in nebula will be disabled, use theial tests, don't worry, that's
normal and doesn't cause any other problem.
Fixed slowdowns in s1945p.
GENERAL
Fixed c
Fixed SFA3 crashing with latest Mike Haggar's cheats.
CPS1
Added a bunch of SF2 hacks (not all fully w though).
supported, and some CPS1 too.
It will use aernal database to saall CPS1+QSound games crashing after load.
CPS2
Added new decryption tables-
Giing
Fixed VLiner not w
Fixed Alpha Mission 2 missing sounds
Added 6 slot support for Multi slot MVS emulation.
Added Bangbead enaFixed zooming (very noticeable in dragwld2 intro)
Fixed missing parts of some sprites (KOV flashes)
CPS1
Fixed some remaining music speell games now (not only garou).
Added the game slot switch button to switch games
forwards (key 9=switch backwards, key 0=switch forwards)
GENERches due to some missing parts in
the proteulation)
Text layer should now be correctly aligned (it was 1 lioo high)
CPS2
Fixed ssf2xj timing that was still wrong.
NEOGEO
Fixed small autoanimation problems
Added neogeo multislot MVS emulation.
Usage:
in the rom loading s, you'll see a dropbox to
sele whieogeo slot you want to load the game.
Just select the slot and hit load, then after loading a
game, yougo and load another in a different (or the
same, overriding it) slot.
hat you'll need a lot of RAM to hold all games in
memory at the same time.
To switch from game to game, use the button mapped as
Button 5 in the input options (default key 0)
The current bios supports 4 game slots.
The default bios co “setting the cabi“, and ge “Game sele“
to “Free“.
Using savestates with multislot games may have uable
ong samples (Dandy J stage in wakuwak 7)
Switched the memory card format to MAME one (old memcards still work).
lume tables).
CPS1
Fixed incorrect music speed in some games (still sps are ged in the Cheats menu)
Fixed some sprite clipping problems.
CPS2
Added Vampire Hunter 2 and the rest of the latest CPS2Shock releases
NEOGEO
Fixed garou select button
Fixed garou 3rd Terry stage background animation (requires rasters enabled)
Fixed garou random character sele.
Fixed sound problems in ssidekicks4 and neobomberman
Improved raster emulation with the info from the real
Fixed kof2knd(seems that only I had that rom)
Added an additional sengoku3 romset for the new P1 (it's not
clear what's the corree).
ND romsets no longer use the encrypted P roms, they are
fully decrypted.
GENERAL
Added an option to auto switch to Fulls after loading a ROM (Misu)
ould be correct (or almost) now.
ch improved.
Fixed missing background in a KOV stage.
Added an option to capture the current music to a file
to load it in jukebox (PZM files).
Fixed some finish specials being wrong itom of
Manhattan stage in mshvsf.
CPS1
Fixed missing helicopters and buildings in g.
NEOGEO
Fixed (agai has a trackball).
Fixed missing 2 li the bottom of the s of games
using rasters (most noticeable in mslug2, galaxyf, mosyougi)
GENERAL
Added some language translations (Italian, Korean, ese, Dutch)
Fixed 50% sli 640x480
Added a “Step Frame“ button to the shot factories (window mode)
Added some Force Feedback tables by n and displayed in the
nebula window on startup when no game is loaded.
ssbe correct).
Fixed text layer position being wrong by 1 line.
Added shot factory (F8)
CPS2
Fixed a palette syn that caused part of the charlie
stage in sfa2 flash outFixed sengoku3 decrypted driver.
GENERAL
)
gt; kov
sango1_5 -gt; kov115
sango1_9 -gt; kovplus
end -gt; end (the same)
112 -gt; nde
12e -gt; ndc
Fixed a and taiwan regions sed in KOV
NEOGEO
Fixed savage reign V2 rom CRC
Added Sengoku3 and Zupapa neogeo drivers.
GENERAL
PGM resolution is very wide, so if it's cut in the
s, play a bit withto BillyJr for his helped region switch des (slines and most image enha
modes) require resolutions higher than 800x600 to work
properly with no stretch.
GENERAL
kouryu (=blackbelt?) that
appeared due to the iming.
Fixed Quiz and Dragons USA gfx problems
Fixed sound problems in ADPCM audio (oops, my fault, I
left some test code inside).
GENERAL
Fixed Nebula hanging in a window wheing a game
in the classic GUI.
Fixed the Video menu crash if there aread and qtttom lines (raster bug)
CPS1
mfx or sound problems)
PGM
Fixed crashing after a few minutes playing.
GENERAL
Added SuperScale blito sprite transparencies,
this will cause a performa, so better don't e
if you have a Most games are correow, and others
have beely improved:
mosyougi title
ssidekicks pitch (still not 100% correct but
heh, at least yousee it)
samsho3 “3D“ floor effects
wheroes floors
karnovr floors
mslug3 last boss red sky distortion
galaxyfight better alig
CPS2
Added latest CPS2Shock releases
Fixed wrong layer prios on nwarr character
sele s.
KONAMI amp; CPS1
Fixed music speed that was wrong in some games.
PGM
Optimized sprite drawing (more than twice
faster now in some critical parts)
Fixed sprite shrinking
Added sprite zooming
Added linescroll (end stage 4 and 6)
Fixed some missing sprites (clipping problems)
Main CPU is running at the correct speed now
GENERAL
Added DSP pluggin
while a game is running)
The plugin.h file has been update with the
DSP plugin interface.
Force feedback support is disabled as I'm
xed sprites disappearing.
NEOGEO
Fixed mslug3nd romset……
Fixed some sprite gfx problems (2nd level boss
in moo)
CPS2
If
Added SF2 YYC hack
NEOGEO
to use the new MAME rom names.
It's a good moment to remERAL
Fixed Vertical games not displaying anything.
2.1
KONAMI
Mooooo!!
BUG FIXES
Fixed old GUI crashing on start
Fixed title bar corruption
Fixed Aspect ratio with Keep aspect option
Fixed vertical games on 32 bits desktop.
Fixed ingame meers when using 32 bit
color depth
Fixed xmvsf crash on start bug.
Added shot display on Rom List when moving
with arrow keys
Added a Switch to Fulls option in the
Video Menu, as some people didn't know how
to switch to Ken_Masters.
Some things I fot to mention in the readme:-
)-
Youcli the n names in the rom list
to sort the list using that n.
2.0
GENERAL
Lots of ges in this version, but the most
noticeable one is pp
desktop color depthbut only Hardware blit will work.
If Nebula runs very very slow, try disabling stretd
Switg to system memory allocation.
Due to the big amount of ges I'd remend
that you read all the docs.
Some keys behave differently in window mode GUI
the memory requirements have been lowered
a lot.
New shotso code, that allows macros to work without
knowing the character addresses and also adds
“global“ macros thatbe used with any character
(read macros dotation).
NEOGEO
Added 4-point interpolation for Delta-T samples.
Added a decryptiLD ( for the donation
of a PGM motherboard and game Cart for kovsh to extract the prote program.
Added Martial Masters
Added The Killing Blade (only Rev 109 works)
Added internal prote program for Photoy2k, removed simulation.
NEOGEO
(兩個小時之後,就可以看正常章節了)
Fixed kof2002 and Matrimelee drivers
CPS1
Fixed CPSQ amp; CPS_Extra dat files
GENERAL
Amelee
Fixed garou raster effect missing itle talk
Added proper neopcm2 decryption
NEOGEO-CD
me problems).
Added an option in the Emulation menu for direct load of neocd ISO
or CD.
kof2ndng (required for kov2nd)
Fixed sprite priorities handling (required for kov2 amp; kof2nd)
Addk romsets (Thanks to
Wesker from Speksnk D in the previous version
Fixed some prote issues in Soccer Brawl, I hope
it also fixes the Disc I/O errors.
PGM
Fixed broken pgm support or tables
Added 'Croug Tiger Hidden Dragon 2003' game.
NEOGEO
Fixed some problems with multislot emulatiohere were
empty slots between 2 used slots.
Added Super Street Fight as parent and took
its m1 rom while we get a decrypted dump.
GENERAL
Added a new frameskip code,n
GENERAL
he main core and the Improved the video plugin interface to support rendering
plugins.
t desktop
or play rotated games (19xx,dimahoo) as it is a lot
faster than the Hardware Blit one in these cases.
Also itYou'll need a video card with the followiures:-
non square textures-
non power of 2 textures-
textures bigger than 256x256 pixels (sorry, no voodoo)
NEOGEO-
Fixed “Step Frame“ button in the shots factory-
Added King of Fighers 2001 driver
CPS1-
Fixed “Step Frame“ button in the shots factory-
Fixed Mega Twins music speed-
Fixed missing sprites in Fotten Worlds-
Fixed games crashing on 32 bit desktop
CPS2-
Added Marx Matrix drivers-
Fixed wrong flash frames in MvsC-
Fixed some Dimahoo cheats not w (from
the latest Mike_Haggar cheat colle e that caused nebula
to allocas decryption in big neogeo games.
CPS1
Fixed crashing in Punisher ingt;Ns in nebula will be disabled, use theial tests, don't worry, that's
normal and doesn't cause any other problem.
Fixed slowdowns in s1945p.
GENERAL
Fixed c
Fixed SFA3 crashing with latest Mike Haggar's cheats.
CPS1
Added a bunch of SF2 hacks (not all fully w though).
supported, and some CPS1 too.
It will use aernal database to saall CPS1+QSound games crashing after load.
CPS2
Added new decryption tables-
Giing
Fixed VLiner not w
Fixed Alpha Mission 2 missing sounds
Added 6 slot support for Multi slot MVS emulation.
Added Bangbead enaFixed zooming (very noticeable in dragwld2 intro)
Fixed missing parts of some sprites (KOV flashes)
CPS1
Fixed some remaining music speell games now (not only garou).
Added the game slot switch button to switch games
forwards (key 9=switch backwards, key 0=switch forwards)
GENERches due to some missing parts in
the proteulation)
Text layer should now be correctly aligned (it was 1 lioo high)
CPS2
Fixed ssf2xj timing that was still wrong.
NEOGEO
Fixed small autoanimation problems
Added neogeo multislot MVS emulation.
Usage:
in the rom loading s, you'll see a dropbox to
sele whieogeo slot you want to load the game.
Just select the slot and hit load, then after loading a
game, yougo and load another in a different (or the
same, overriding it) slot.
hat you'll need a lot of RAM to hold all games in
memory at the same time.
To switch from game to game, use the button mapped as
Button 5 in the input options (default key 0)
The current bios supports 4 game slots.
The default bios co “setting the cabi“, and ge “Game sele“
to “Free“.
Using savestates with multislot games may have uable
ong samples (Dandy J stage in wakuwak 7)
Switched the memory card format to MAME one (old memcards still work).
lume tables).
CPS1
Fixed incorrect music speed in some games (still sps are ged in the Cheats menu)
Fixed some sprite clipping problems.
CPS2
Added Vampire Hunter 2 and the rest of the latest CPS2Shock releases
NEOGEO
Fixed garou select button
Fixed garou 3rd Terry stage background animation (requires rasters enabled)
Fixed garou random character sele.
Fixed sound problems in ssidekicks4 and neobomberman
Improved raster emulation with the info from the real
Fixed kof2knd(seems that only I had that rom)
Added an additional sengoku3 romset for the new P1 (it's not
clear what's the corree).
ND romsets no longer use the encrypted P roms, they are
fully decrypted.
GENERAL
Added an option to auto switch to Fulls after loading a ROM (Misu)
ould be correct (or almost) now.
ch improved.
Fixed missing background in a KOV stage.
Added an option to capture the current music to a file
to load it in jukebox (PZM files).
Fixed some finish specials being wrong itom of
Manhattan stage in mshvsf.
CPS1
Fixed missing helicopters and buildings in g.
NEOGEO
Fixed (agai has a trackball).
Fixed missing 2 li the bottom of the s of games
using rasters (most noticeable in mslug2, galaxyf, mosyougi)
GENERAL
Added some language translations (Italian, Korean, ese, Dutch)
Fixed 50% sli 640x480
Added a “Step Frame“ button to the shot factories (window mode)
Added some Force Feedback tables by n and displayed in the
nebula window on startup when no game is loaded.
ssbe correct).
Fixed text layer position being wrong by 1 line.
Added shot factory (F8)
CPS2
Fixed a palette syn that caused part of the charlie
stage in sfa2 flash outFixed sengoku3 decrypted driver.
GENERAL
)
gt; kov
sango1_5 -gt; kov115
sango1_9 -gt; kovplus
end -gt; end (the same)
112 -gt; nde
12e -gt; ndc
Fixed a and taiwan regions sed in KOV
NEOGEO
Fixed savage reign V2 rom CRC
Added Sengoku3 and Zupapa neogeo drivers.
GENERAL
PGM resolution is very wide, so if it's cut in the
s, play a bit withto BillyJr for his helped region switch des (slines and most image enha
modes) require resolutions higher than 800x600 to work
properly with no stretch.
GENERAL
kouryu (=blackbelt?) that
appeared due to the iming.
Fixed Quiz and Dragons USA gfx problems
Fixed sound problems in ADPCM audio (oops, my fault, I
left some test code inside).
GENERAL
Fixed Nebula hanging in a window wheing a game
in the classic GUI.
Fixed the Video menu crash if there aread and qtttom lines (raster bug)
CPS1
mfx or sound problems)
PGM
Fixed crashing after a few minutes playing.
GENERAL
Added SuperScale blito sprite transparencies,
this will cause a performa, so better don't e
if you have a Most games are correow, and others
have beely improved:
mosyougi title
ssidekicks pitch (still not 100% correct but
heh, at least yousee it)
samsho3 “3D“ floor effects
wheroes floors
karnovr floors
mslug3 last boss red sky distortion
galaxyfight better alig
CPS2
Added latest CPS2Shock releases
Fixed wrong layer prios on nwarr character
sele s.
KONAMI amp; CPS1
Fixed music speed that was wrong in some games.
PGM
Optimized sprite drawing (more than twice
faster now in some critical parts)
Fixed sprite shrinking
Added sprite zooming
Added linescroll (end stage 4 and 6)
Fixed some missing sprites (clipping problems)
Main CPU is running at the correct speed now
GENERAL
Added DSP pluggin
while a game is running)
The plugin.h file has been update with the
DSP plugin interface.
Force feedback support is disabled as I'm
xed sprites disappearing.
NEOGEO
Fixed mslug3nd romset……
Fixed some sprite gfx problems (2nd level boss
in moo)
CPS2
If
Added SF2 YYC hack
NEOGEO
to use the new MAME rom names.
It's a good moment to remERAL
Fixed Vertical games not displaying anything.
2.1
KONAMI
Mooooo!!
BUG FIXES
Fixed old GUI crashing on start
Fixed title bar corruption
Fixed Aspect ratio with Keep aspect option
Fixed vertical games on 32 bits desktop.
Fixed ingame meers when using 32 bit
color depth
Fixed xmvsf crash on start bug.
Added shot display on Rom List when moving
with arrow keys
Added a Switch to Fulls option in the
Video Menu, as some people didn't know how
to switch to Ken_Masters.
Some things I fot to mention in the readme:-
)-
Youcli the n names in the rom list
to sort the list using that n.
2.0
GENERAL
Lots of ges in this version, but the most
noticeable one is pp
desktop color depthbut only Hardware blit will work.
If Nebula runs very very slow, try disabling stretd
Switg to system memory allocation.
Due to the big amount of ges I'd remend
that you read all the docs.
Some keys behave differently in window mode GUI
the memory requirements have been lowered
a lot.
New shotso code, that allows macros to work without
knowing the character addresses and also adds
“global“ macros thatbe used with any character
(read macros dotation).
NEOGEO
Added 4-point interpolation for Delta-T samples.
Added a decryptiress indication for
latest (encrypted GFX) games.
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